Technologies for communicating an enhanced event experience

ABSTRACT

One or more devices, systems, methods, may implement one or more techniques to provide sporting event content to a consumer. One or more techniques may receive a request for enhanced content from a consumer, wherein the request specifies desired real-time inputs to enhance the consumer&#39;s sporting event experience. One or more real-time audio highlights, video clips, and/or statistical insights is generated based on the sporting event. A storage location retrieves real-time inputs requested by the consumer and synchronizes them with a monitored broadcasted event. A network connects a content access device and the storage location, enabling transmission of the synchronized enhanced content from the storage location to the content access device in real-time during the sporting event.

RELATED APPLICATION

This application is a continuation-in-part (CIP), which claims thebenefit of U.S. Ser. No. 17/175,617, titled TECHNOLOGIES FORCOMMUNICATING AN ENHANCED EVENT EXPERIENCE, filed on Feb. 13, 2021,which claims the benefit of U.S. Provisional Application No. 62/976,301,filed on Feb. 13, 2020. The disclosure of these prior applications areincorporated herein by reference in their entirety for all purposes.

BACKGROUND

In many sports arenas, attendees can enjoy the live action of one ormore sporting events, along with the clamor generated by the multitudesof fellow enthusiasts who have traveled to the arena to enjoy thesporting spectacle in-person.

Fans attending the sporting event live and in person may have thebenefit of hearing a number of sounds and/or seeing a number of imagesthat perhaps sports fans watching the sporting event remotely (e.g., viabroadcast television, satellite television, cable television, Internetstreaming, etc.) and/or in delayed time (e.g., a rebroadcast, arecording, etc.) may not be able to observe and/or hear—let alone enjoy.

For example, sports fans physically attending a sporting event in anarena may hear and/or observe players voices/sounds, coaches' voices andgestures, sporting officials' voices and gestures, local arenaannouncements, and or arena alerts pertaining to the sporting event,etc.

The sporting fans that monitor the sporting event remotely, and/or in atime-delayed fashion, might not be able to hear and/or observe all ofthose same sights and sounds. Indeed, depending on their seatingplacement, perhaps not all sports fans attending the sporting event liveand in person in the arena may hear and/or observe all of theaforementioned sights and sounds that occur before, during, and somewhatafter the sporting event.

SUMMARY

The present disclosure includes disclosure of one or more devices,systems, and/or methods, that may implement one or more techniques toprovide a sporting event content application. The sporting event contentapplication may enable an enhanced audio and/or an enhanced videoexperience for televised sporting events, perhaps for example though anin-home smart speaker, mobile device (e.g., smart phone), a personalcomputer (PC), a gaming console, and/or a virtual reality (VR) headset.

The present disclosure includes disclosure of one or more techniquesthat may leverage cloud-based time encoded content and/or an in-devicemicrophone array to identify and/or align (e.g., time align) televisedcontent, perhaps for example regardless of broadcast delay and/or adigital video recorder (DVR) delay. Perhaps for example once a (e.g.,real time, time delayed, and/or recorded and later replayed) televisedsporting event and speakers and/or video device (e.g., in-home speakersand/or mobile smart device) are in sync, a sporting event enhanced audioand/or video experience may be delivered to a requesting (e.g.,subscribing) consumer. The sporting event content may augment thebroadcast of the sporting event for the consumer.

The present disclosure includes disclosure of at least one device forproviding an event content stream. In one technique, such a devicecomprises a microphone; a speaker; a transceiver; and a processor, theprocessor configured at least to receive an audio feed via themicrophone, assign a time code to the audio feed, receive an eventcontent stream from a remote storage location, the event content streamcorresponding at least to the audio feed, and the event content streambeing time aligned based at least on the time code, and provide at leasta part of the event content stream via at least the speaker. In onetechnique, such a device comprises a display, and the processor isconfigured to provide at least a part of the event content stream via atleast the display. In one technique, such a device comprises a camera;and a display, and the processor is configured to receive a video feedvia the camera, the event content stream further corresponding to thevideo feed; and provide at least a part of the event content stream viaat least the display. In one technique, event content stream comprisesan advertisement for a product, and the processor is configured toreceive a second audio feed via the microphone, the second audio feedcomprising at least an order for the product; and deliver the order toan order processor.

The present disclosure includes disclosure of at least one method forcommunicating an enhanced event experience. In one technique, such amethod comprises the steps of obtaining, with a first device, broadcastinformation from a broadcast emitted from a second device; comparing thebroadcast information to a time encoded recording; synchronizing thetime encoded recording with the broadcast information; transmittingenhanced content to the first device, the enhanced content being basedat least on the time encoded recording; and delivering the enhancedcontent by way of the first device, the enhanced content being in timealignment with the broadcast emitted from the second device. In at leastone such method, the broadcast information is based at least on an audiofeed of the broadcast. In at least one such method, the enhanced contentcomprises at least audio content. In at least one such method, thebroadcast information is based at least on a video feed of thebroadcast. In at least one such method, the enhanced content comprisesat least video content. In at least one such method, the enhancedcontent comprises at least one advertisement. In at least one suchmethod, the broadcast is of a sporting event. In at least one suchmethod, the enhanced content comprises at least audio captured at thesporting event. In at least one such method, the method comprises thesteps of identifying undesirable material in the enhanced content; andeliminating the undesirable material.

The present disclosure includes disclosure of at least one device forproviding event content. In one technique, such a device comprises amemory, the memory comprising at least time encoded event content; aprocessor, the processor configured at least to receive a time encodedmedia sample; retrieve the time encoded event content; compare the timeencoded event content to the time encoded media sample; and produce anevent content stream, the event content stream comprising at least aportion of the time encoded event content that is selected based atleast on time alignment with the time encoded media sample. In one suchtechnique, the event content stream comprises at least oneadvertisement. In one such technique, the event content stream comprisesat least one advertisement for a product, and the processor is furtherconfigured to receive an order for the product; and deliver the order toan order processor. In one such technique, the processor is configuredto identify undesirable material in the event content stream; andeliminate the undesirable material, which may be obscene language.

The present disclosure includes additional aspects that cansignificantly enhance the sporting event content application, offeringusers a more immersive and captivating experience. In addition to thebroadcast, the system can integrate additional real-time inputs fromdiverse sources, such as AI services and systems specifically designedto create audio, video, or statistical highlights. These sources canoriginate from on-site event sources or be independently produced,enabling a wide range of real-time content possibilities. For instance,the system can incorporate real-time data from player tracking systems,sensor networks, or social media platforms. This integration ofreal-time inputs provides an opportunity to augment the overallexperience delivered to end-users, particularly when precisely alignedwith the monitored broadcasted event.

To address latency challenges, the present disclosure introducestechniques that can revolutionize the way sporting events areexperienced. In certain embodiments, the system can leverage AI chatbotsand sophisticated algorithms to generate real-time commentary. Byintegrating selected broadcast content with these additional real-timeinputs, such as AI-powered real-time stats systems, the system canproduce insightful AI-driven commentary, augmented reality features, andAI-enhanced audio. Through the analysis of real-time data, the AIalgorithms can generate personalized and dynamic commentary, enhancingthe value and engagement of the user experience. For example, the systemcan integrate AI algorithms that analyze player performance metrics,game strategies, or historical data to provide real-time insights andcommentary. Additionally, it can incorporate AI-driven computer visiontechnologies to identify key moments, such as goals, fouls, orimpressive plays, and generate corresponding highlights in real-time.

The incorporation of these real-time inputs, combined with AI-drivencommentary, enhances the overall experience of the sporting eventcontent application. In certain embodiments, users can access enrichedcontent, including highlights, real-time analysis, personalizedcommentary, and augmented reality features, seamlessly integrated withthe televised broadcast. This integration provides a comprehensive andimmersive experience, empowering users to engage with the sporting eventin an interactive and captivating manner. The system can dynamicallypresent statistics, such as player rankings, team performance trends, orreal-time scores, alongside the broadcast, enhancing the viewers'understanding and enjoyment of the game. Additionally, it can offerinteractive features, such as live polls, trivia, or predictions,allowing users to actively participate and compete with other fans inreal-time.

By leveraging AI capabilities, the sporting event content applicationbrings a new level of engagement to sports entertainment. Theintegration of real-time inputs and AI-driven commentary allows users todelve deeper into the intricacies of the sporting event, fostering aconnection and appreciation for the game. This transformative approachshifts the viewer experience from passive observation to activeparticipation, providing a personalized and dynamic experience. Thepresent disclosure reshapes the landscape of sporting event experiences,offering fans an innovative platform to interact with and enjoy livebroadcasts.

Other examples of real-time inputs that can be integrated into thesystem and method can include live social media feeds showcasing fanreactions, viral posts, or social media interactions related to theevent, real-time weather updates, stadium conditions, or otherenvironmental factors that can influence the game, sensor data fromequipment or wearables used by athletes, providing insights intobiometrics, motion tracking, or performance metrics, etc. Additionalexamples of AI-driven enhancements and features that may be incorporatedinto the systems and methods can include (but are not limited to):AI-powered language processing to generate real-time multilingualcommentary or provide translations for international broadcasts; virtualand augmented reality elements that overlay graphics, player statistics,or virtual replays onto the live broadcast; advanced audio processingtechniques to enhance crowd noise, capture ambient sounds, or provideimmersive 3D audio experiences, etc.

Overall, these examples demonstrate the flexibility and innovation thatthe system can achieve by incorporating various real-time inputs andleveraging AI technologies, delivering a dynamic and enriched sportingevent experience. The present disclosure includes disclosure ofadditional aspects to integrate real-time AI services, independentsources of content, and AI-driven commentary and enhancements,contributing to the advancement of the sporting event contentapplication. These innovations provide an enriched and immersiveexperience, enabling users to stay updated, engaged, and entertainedthroughout the sporting event, making it a truly remarkable andinteractive experience.

In other aspects, the system can integrate real-time social media feedsrelated to the sporting event. In some embodiments, the system andmethod can monitor popular platforms (e.g., TWITTER, INSTAGRAM,FACEBOOK, etc.) for trending topics, fan reactions, player updates, andthe like. In some embodiments, the systems and methods can monitorsocial media inputs in real-time, and generate audio or video highlightsshowcasing notable fan moments, viral posts, or social mediainteractions. Adding a social element to the sporting event experiencecan also provide users with unique and engaging content derived fromreal-time social media conversations.

Some embodiments can include additional aspects that leverage AI-poweredstatistical analysis tools to process real-time data from the sportingevent. In some embodiments, the system can monitor data feeds such asplayer statistics, game progress, and historical records, and cangenerate statistical highlights and insights in real-time. In anon-limiting example, the system can provide dynamic graphics overlayingon-screen statistics, such as player performance trends, teamcomparisons, or historical milestones. Such real-time statisticalhighlights can enhance the viewers' understanding of the game andprovide deeper insights into the players' performances.

Some embodiments can include additional aspects that integrate real-timeinputs from expert analysts or commentators who are remotely connectedto the event. These analysts can provide live commentary and insightsbased on their expertise and analysis of the ongoing game. Through audioor video streaming, viewers can receive personalized and knowledgeablecommentary that adds depth and context to the sporting event. The systemcan also dynamically incorporate relevant statistics, player profiles,or historical data to augment the commentary, enriching the viewers'understanding and engagement with the game.

BRIEF DESCRIPTION OF DRAWINGS

The embodiments and other features, advantages and disclosures containedherein, and the manner of attaining them, will become apparent and thepresent disclosure will be better understood by reference to thefollowing description of various examples of the present disclosuretaken in conjunction with the accompanying drawings, wherein:

FIG. 1 is an example diagram of a computer/processing device wherein oneor more of the techniques of the present disclosure may be implemented;

FIG. 2 illustrates an example of application audio processing techniquesaccording to the present disclosure;

FIG. 3 illustrates an example of application video processing techniquesaccording to the present disclosure;

FIG. 4A illustrates an example of enhanced audio and/or video deliverytechniques according to the present disclosure;

FIG. 4B illustrates an example of enhanced audio and/or video deliverytechniques according to the present disclosure;

FIG. 5 is a flowchart showing a method of communicating an eventexperience according to the present disclosure;

FIG. 6 illustrates an example of an application coding/encoding andcomparison techniques according to the present disclosure;

FIG. 7 illustrates an example of enhanced audio and/or video deliverytechniques according to the present disclosure;

FIG. 8 illustrates an example of enhanced audio and/or video deliverytechniques according to the present disclosure; and

FIG. 9 is a flowchart showing a method of communicating an eventexperience according to the present disclosure.

FIG. 10 is a flowchart showing a method of communicating an eventexperience according to the present disclosure.

FIG. 11 is a flowchart showing a method of communicating an eventexperience according to the present disclosure.

DETAILED DESCRIPTION

For the purposes of promoting an understanding of the principles of thepresent disclosure, reference will now be made to the embodimentsillustrated in the drawings, and specific language will be used todescribe the same. It will nevertheless be understood that no limitationof the scope of this disclosure is thereby intended.

FIG. 1 is a diagram of an example computer/computing (e.g., processing)device 104 that may implement one or more techniques described herein,in whole or at least in part, with respect to one or more of thedevices, methods, and/or systems described herein. In FIG. 1 , thecomputing device 104 may include one or more of: a processor 132, atransceiver 112, a transmit/receive element (e.g., antenna) 114, aspeaker 116, a microphone 118, an audio interface (e.g., earphoneinterface and/or audio cable receptacle) 120, a keypad/keyboard 122, oneor more input/output devices 124, a display/touchpad/touch screen 126,one or more sensor devices 128, Global Positioning System (GPS)/locationcircuitry 130, a network interface 134, a video interface 136, aUniversal Serial Bus (USB) Interface 138, an optical interface 140, awireless interface 142, in-place (e.g., non-removable) memory 144,removable memory 146, an in-place (e.g., removable or non-removable)power source 148, and/or a power interface 150 (e.g., power/data cablereceptacle). The computing device 104 may include one or more, or anysub-combination, of the aforementioned elements.

The computing device 104 may take the form of a laptop computer, adesktop computer, a computer mainframe, a server, a terminal, a tablet,a smartphone, and/or a cloud-based computing device (e.g., at leastpartially), and/or the like.

The processor 132 may be a general-purpose processor, a special-purposeprocessor, a conventional processor, a digital-signal processor (DSP), aplurality of microprocessors, one or more microprocessors in associationwith a DSP core, a controller, a microcontroller, one or moreApplication Specific Integrated Circuits (ASICs), one or more FieldProgrammable Gate Array (FPGAs) circuits, any other type of integratedcircuit (IC), and/or a finite-state machine, and/or the like. Theprocessor 132 may perform signal coding, data processing, power control,sensor control, interface control, video control, audio control,input/output processing, and/or any other functionality that enables thecomputing device 104 to serve as and/or perform as (e.g., at leastpartially) one or more of the devices, methods, and/or systems disclosedherein.

The processor 132 may be connected to the transceiver 112, which may beconnected to the transmit/receive element 124. The processor 132 and thetransceiver 112 may operate as connected separate components (as shown).The processer 132 and the transceiver 112 may be integrated together inan electronic package or chip (not shown).

The transmit/receive element 114 may be configured to transmit signalsto, and/or receive signals from, one or more wireless transmit/receivesources (not shown). For example, the transmit/receive element 114 maybe an antenna configured to transmit and/or receive RF signals. Thetransmit/receive element 114 may be an emitter/detector configured totransmit and/or receive IR, UV, or visible light signals, for example.The transmit/receive element 114 may be configured to transmit and/orreceive RF and/or light signals. The transmit/receive element 114 may beconfigured to transmit and/or receive any combination of wirelesssignals.

Although the transmit/receive element 114 is shown as a single element,the computing device 104 may include any number of transmit/receiveelements 114 (e.g., the same as for any of the elements 112-150). Thecomputing device 104 may employ Multiple-Input and Multiple-Output(MIMO) technology. For example, the computing device 104 may include twoor more transmit/receive elements 114 for transmitting and/or receivingwireless signals.

The transceiver 112 may be configured to modulate the signals that areto be transmitted by the transmit/receive element 114 and/or todemodulate the signals that are received by the transmit/receive element114. The transceiver 112 may include multiple transceivers for enablingthe computing device 104 to communicate via one or more, or multiple,radio access technologies, such as Universal Terrestrial Radio Access(UTRA), Evolved UTRA (E-UTRA), and/or IEEE 802.11, for example.

The processor 132 may be connected to, may receive user input data from,and/or may send (e.g., as output) user data to: the speaker 116,microphone 118, the keypad/keyboard 122, and/or thedisplay/touchpad/touchscreen 126 (e.g., a liquid crystal display (LCD)display unit or organic light-emitting diode (OLED) display unit, amongothers). The processor 132 may retrieve information/data from and/orstore information/data in, any type of suitable memory, such as thein-place memory 144 and/or the removable memory 146. The in-place memory144 may include random-access memory (RAM), read-only memory (ROM), aregister, cache memory, semiconductor memory devices, and/or a harddisk, and/or any other type of memory storage device.

The removable memory 146 may include a subscriber identity module (SIM)card, a portable hard drive, a memory stick, and/or a secure digital(SD) memory card, and/or the like. The processor 132 may retrieveinformation/data from, and/or store information/data in, memory thatmight not be physically located on the computing device 104, such as ona server, the cloud, and/or a home computer (not shown).

One or more of the elements 112-146 may receive power from the in-placepower source 148. In-place power source 148 may be configured todistribute and/or control the power to one or more of the elements112-146 of the computing device 104. The in-place power source 148 maybe any suitable device for powering the computing device 104. Forexample, the in-place power source 148 may include one or more dry cellbatteries (e.g., nickel-cadmium (NiCd), nickel-zinc (NiZn), nickel metalhydride (NiMH), lithium-ion (Li-ion), etc.), solar cells, and/or fuelcells, and/or the like.

Power interface 150 may include a receptacle and/or a power adapter(e.g., transformer, regulator, and/or rectifier) that may receiveexternally sourced power via one or more AC and/or DC power cables,and/or via wireless power transmission. Any power received via powerinterface 150 may energize one or more of the elements 112-146 ofcomputing device 104, perhaps for example exclusively or in parallelwith in-place power source 148. Any power received via power interface150 may be used to charge in-place power source 148.

The processor 132 may be connected to the GPS/location circuitry 130,which may be configured to provide location information (e.g., longitudeand/or latitude) regarding the current location of the computing device104. The computing device 104 may acquire location information by way ofany suitable location-determination technique.

The processor 132 may be connected to the one or more input/outputdevices 124, which may include one or more software and/or hardwaremodules that provide additional features, functionality and/or wiredand/or wireless connectivity. For example, the one or more input/outputdevices 124 may include a digital camera (e.g., for photographs and/orvideo), a hands free headset, a digital music player, a media player, afrequency modulated (FM) radio unit, an Internet browser, and/or a videogame player module, and/or the like.

The processor 132 may be connected to the one or more sensor devices128, which may include one or more software and/or hardware modules thatprovide additional features, functionality and/or wired and/or wirelessconnectivity. For example, the one or more sensor devices 128 mayinclude an accelerometer, an e-compass, and/or a vibration device,and/or the like.

The processor 132 may be connected to the network interface 134, whichmay include one or more software and/or hardware modules that provideadditional features, functionality and/or wireless and/or wiredconnectivity. For example, the network interface 134 may include aNetwork Interface Controller (NIC) module, a Local Area Network (LAN)module, an Ethernet module, a Physical Network Interface (PNI) module,and/or an IEEE 802 module, and/or the like.

The processor 132 may be connected to the video interface 136, which mayinclude one or more software and/or hardware modules that provideadditional features, functionality and/or wired and/or wirelessconnectivity. For example, the video interface 136 may include aHigh-Definition Multimedia Interface (HDMI) module, a Digital VisualInterface (DVI) module, a Super Video Graphics Array (SVGA) module,and/or a Video Graphics Array (VGA) module, and/or the like.

The processor 132 may be connected to the USB interface 138, which mayinclude one or more software and/or hardware modules that provideadditional features, functionality and/or wired and/or wirelessconnectivity. For example, the USB interface 138 may include a universalserial bus (USB) port, and/or the like.

The processor 132 may be connected to the optical interface 140, whichmay include one or more software and/or hardware modules that provideadditional features, functionality and/or wired and/or wirelessconnectivity. For example, the optical interface 140 may include aread/write Compact Disc module, a read/write Digital Versatile Disc(DVD) module, and/or a read/write Blu-ray™ disc module, and/or the like.

The processor 132 may be connected to the wireless interface 142, whichmay include one or more software and/or hardware modules that provideadditional features, functionality and/or wireless connectivity. Forexample, the wireless interface 142 may include a Bluetooth® module, anUltra-Wideband (UWB) module, a ZigBee module, and/or a Wi-Fi (IEEE802.11) module, and/or the like.

One or more techniques described herein may be applied to aprofessional, college, and/or other level court-based basketball game.One or more of the disclosed techniques may be applied to othersports/spectacles such as but not limited to: a professional, college,and/or other level football field/arena; a professional, college, and/orother level baseball field/area; a professional, college, and/or otherlevel ice-hockey rink/arena; a tennis court/arena; a lacrossefield/arena; a volleyball sand-based court and/or hard-surfacecourt/arena; a professional, college, and/or other level soccerfield/arena; a rugby field/arena; a bowling alley/arenas; a competitiveswimming pool/arena; a snow-skiing venue; and/or a track & fieldcourse/area; among other sportfields/tracks/pools/courses/venues/arenas.

One or more techniques described herein may use venue/arena basedaudio/video equipment, one or more application programming interfaces(API), and/or one or more applications (e.g., web-based applications) toprovide the sporting event experience.

Amazon, Google, and/or Sonos, among others, may be useful partners withwhich to practice one or more techniques described herein. In one ormore techniques, a partner device and/or a consumer's mobile device,perhaps for example upon a consumer command, may take a sample ofin-home TV audio and/or video, for example perhaps based on a requestedservice of the sporting event content application. The sample may becompared to one or more content libraries (e.g., Internet/Cloud based)via one or more APIs, for example.

In one or more techniques, perhaps for example once at least one sampleis identified, the consumer's device may stream the requested contentcorresponding to a sporting event broadcast (e.g., via television,radio, cable, satellite the consumer may be viewing. The streamedrequested content may be in substantial time alignment (e.g., relativelyperfect time alignment, perhaps based on average human perception) withthe sporting event broadcast that the consumer is receiving (e.g.,perhaps regardless of delay, replay, and/or DVR activity).

In one or more techniques, one or more augmented services/content can berequested via a partner device and/or the consumer's mobile device,perhaps enhancing advertisements made during the sports event broadcastand/or original broadcast, such as direct product fulfillment and/orrequests for additional information for advertised goods and/orservices.

One or more techniques disclosed herein enabled enhanced applicationaudio and/or video distribution to one or more recipients. One or moretechniques described herein might not change existing broadcastprocesses or technology. One or more techniques may enhance the“in-home” experience with audio and/or video sights and sounds thatenhance and/or compliment a conventional broadcast of the sportingevent. One or more techniques may be activated by at least one consumerrequest for pairing sporting event content with a broadcast sportingevent.

In one or more techniques, for example for an enhanced audio experience,a synchronization routine may be conducted with the consumer's smartspeaker and/or a consumer's mobile device. The consumer's smart speakerand/or mobile device may play sound taking place on, near, and/or aroundthe court in substantial time alignment with a television broadcast ofthe sporting event, for example. The substantial time alignment may bearranged regardless of whether the broadcast of the sporting event wasmade in real time, somewhat delayed in time, or from a past recording ofthe sporting event.

For example, the sporting event content may provide sounds includingarena noises, player voices and/or dialog, officials' voices and/ordialog, and/or coaching staff voices and/or dialog.

For example, the sporting event content may provide an enhanced videoexperience (and/or an enhanced audio experience), the consumer's mobiledevice and/or smart speaker with video capability may act as a360-degree window to the sporting event (and/or some level of videocoverage from various angles), perhaps providing sights from the arena,players, crowd, officials, and/or coaches, and/or graphically generatedcontent and/or virtual reality (VR) content. The consumer's smartspeaker with video capability and/or mobile device may provide theenhanced video content in substantial time alignment with a televisionbroadcast of the sporting event, for example. The substantial timealignment may be arranged regardless of whether the broadcast of thesporting event was made in real time, somewhat delayed in time, or froma past recording of the sporting event.

FIG. 2 illustrates an example of application audio processingtechniques. One or more techniques may leverage one or more audio assetsthat may be available in venues/arenas hosting sporting events. In oneor more techniques, microphones may be placed around the field-of-playthat may send captured audio to a control unit. One or more recordingsmay be time encoded and/or exported to one or more storage locations(e.g., a cloud-based storage facility).

Shown in FIG. 2 are a plurality of audio capture devices 310, such as,for example, microphones, installed in various locations near sportvenue 300. In one or more techniques, audio capture devices 310 may sendcaptured audio to a processing unit 304. In at least one technique,processing unit 304 comprises one or more computing devices 104configured by way of hardware, firmware, software, and/or circuitry,and/or a combination thereof to perform the functions described herein.Any such firmware and/or software may be embodied in or on computerreadable media. One or more such recordings may be time encoded byprocessing unit 304 and/or exported by processing unit 304 to one ormore storage locations 308 (e.g., a cloud-based storage facility). In atleast one technique, a storage location 308 comprises one or morecomputing devices 104 configured by way of hardware, firmware, software,and/or circuitry and/or a combination thereof to perform the functionsdescribed herein. Any such firmware and/or software may be embodied inor on computer readable media. In at least one technique, one or moresuch recordings may be exported by processing unit 304 to one or morestorage locations 308 via network 306.

Network 306 may be implemented as any type of wired and/or wirelessnetwork, including a local area network (LAN), a wide area network(WAN), a global network (the Internet), etc. Accordingly, network 306may include one or more communicatively coupled network computingdevices (not shown) for facilitating the flow and/or processing ofnetwork communication traffic via a series of wired and/or wirelessinterconnects. Such network computing devices may include, but are notlimited, to one or more access points, routers, switches, servers,compute devices, storage devices, etc.

Some level of content editing (e.g., muting/bleeping foul/obscenelanguage, obscuring impolite gestures, etc.) may be performed on therecorded content in the storage/library location 308, perhaps prior toany delivery of the content to consumers. In one or more techniques, oneor more algorithms (e.g., Artificial Intelligence (AI) algorithms, amongother kinds of algorithms) may be used to screen for offensive content,perhaps for example in real-time or near real time, among other times.Stored and/or processed/edited content may be available for access via asecure API, or the like.

In one or more techniques, different variations of the sporting eventcontent may be created and/or requested by the consumer. For example,perhaps an adult consumer may wish to receive unedited sporting eventcontent, among other scenarios. Also, for example, a consumer watching asporting event broadcast may wish to receive sporting event content thathas been edited to remove questionable or undesirable audio and/or videocontent.

FIG. 3 illustrates an example of application video processingtechniques. One or more techniques may leverage one or more video assetsthat may be available in venues/arenas hosting sporting events. In oneor more techniques, perhaps 360 degrees of coverage, or at least someamount of coverage, of cameras may be placed around a field-of-play tocapture one or more video streams. The captured video streams may besent to a processing unit. One or more streams may be time encodedand/or exported to one or more storage locations (e.g., a cloud-basedstorage facility).

Shown in FIG. 3 are a plurality of video capture devices 302, such as,for example, cameras, installed in various locations near sport venue300. In one or more techniques, video capture devices 302 may sendcaptured video to a processing unit 304. One or more such recordings maybe time encoded by processing unit 304 and/or exported by processingunit 304 to one or more storage locations 308 (e.g., a cloud-basedstorage facility). In at least one technique, one or more suchrecordings may be exported by processing unit 304 to one or more storagelocations 308 via network 306.

In one or more techniques, one or more algorithms (e.g., ArtificialIntelligence (AI) algorithms, among other kinds of algorithms) may beused to screen for offensive content, perhaps for example in real-timeor near real time, among other times. Stored and/or processed videocontent may be available for access via a secure API, or the like. Inone or more techniques, processed video content may be combined withprocessed audio content for delivery to a requesting consumer.

FIGS. 4A-B and FIG. 5 illustrate examples of enhanced content deliverytechniques. Shown in FIGS. 4A-B are network 306, storage locations 308,content access device 312, media delivery device 316, and consumer 314.In at least one technique, content access device 312 comprises one ormore computing devices 104 configured by way of hardware, firmware,software, and/or circuitry, and/or a combination thereof to perform thefunctions described herein. Any such firmware and/or software may beembodied in or on computer readable media. In at least one technique,content access device 312 comprises a smart phone, such as, for example,a smart phone sold by Apple™, Google™, Samsung™, and/or other vendors.In at least one technique, content access device 312 comprises a smartspeaker, such as, for example, a smart speaker sold by Amazon™, Google™,Sonos™, and/or other vendors. In at least one technique, media deliverydevice 316 comprises one or more computing devices 104 configured by wayhardware, firmware, software, and/or circuitry, and/or a combinationthereof to perform the functions described herein. Any such firmwareand/or software may be embodied in or on computer readable media. In atleast one technique, media delivery device 316 comprises a television,such as, for example, a television sold by Samsung™, LG™, Sony™ and/orother vendors.

At block 502 of FIG. 5 , consumer 314 requests that content accessdevice 312 deliver enhanced content 330, such as, for example, by way ofvoice command 318 given to content access device 312. Alternatively,consumer 314 may issue a command to content access device 312 by way ofany interface technique that is compatible with content access device312.

At block 504 of FIG. 5 , content access device 312 processes the requestfor delivery of enhanced content 330.

At block 506 of FIG. 5 , content access device 312 obtains a sample ofbroadcast information 320 from media delivery device 316. For example,in at least one technique, content access device 312 may be equippedwith a microphone that is capable of receiving broadcast information 320in audio form. Alternatively, content access device 312 may obtain asample of broadcast information 320 from media delivery device 316 byway of any technique that is compatible with content access device 312and media delivery device 316. In at least one technique, content accessdevice 312 may time encode broadcast information 320 (e.g., with auniversal clock service, GPS, or the like).

At block 508 of FIG. 5 , content access device 312 communicates therequest for enhanced content and broadcast information 320 to storagelocation 308. As shown in FIG. 4A, signals 322/324, comprising therequest for enhanced content and broadcast information 320, aretransmitted to storage location 308 via network 306. As shown in FIG.4B, signal 322, comprising the request for enhanced content andbroadcast information 320, is transmitted to storage location 308. Inthis configuration, there is no use of a network 306.

At block 510 of FIG. 5 , storage location 308 processes the request ofdelivery of enhanced content 330 and broadcast information 320. Storagelocation 308 compares broadcast information 320 to time encodedrecordings stored on storage location 308 so as to synchronize the timeencoded recordings stored on storage location 308 with the media thenbeing delivered through media delivery device 316.

FIG. 6 illustrates an example of an application coding/encoding andcomparison techniques. FIG. 6 illustrates a sample “lookup” process thatmay be used to identify the requested sporting event content by one ormore techniques. As shown on FIG. 6 , a time encoded recording 602 isretrieved by storage location 308 and compared to sample 604. Sample 604may comprise all of, or any portion of, broadcast information 320, ormay be algorithmically derived from all of, or any portion of, broadcastinformation 320. In one or more techniques, the lookup process may alsodetermine the most suitable timing alignment for the sporting eventcontent, perhaps for example, based on a timing comparison between aconsumer provided timing sample and a timing in the encoded sportingevent content in a storage location/library.

In one or more techniques, the use of universal clock may be useful,perhaps for example to ensure a best possible alignment of a sample codewith encoded content in one or more storage locations. In one or moretechniques, the sampling/comparison process may continue to run inbackground, perhaps for example to ensure devices may stay time alignedthroughout broadcasted event, among other reasons.

Returning to block 510 of FIG. 5 , storage location 308 may employfurther processing techniques upon the request of delivery of enhancedcontent 330 and broadcast information 320. For example, storage location308 may edit enhanced content 330 to, for example, mute/bleepfoul/obscene language, obscure impolite gestures, etc. prior to anydelivery of the enhanced content 330. In one or more techniques, one ormore algorithms (e.g., Artificial Intelligence (AI) algorithms, amongother kinds of algorithms) may be used to screen for offensive content,perhaps for example in real-time or near real time, among other times.Stored and/or processed/edited content may be available for access via asecure API, or the like. In one or more techniques, different variationsof the sporting event content may be created and/or requested by theconsumer. For example, perhaps an adult consumer may wish to receiveunedited sporting event content, among other scenarios. Also, forexample, a consumer watching a sporting event broadcast may wish toreceive sporting event content that has been edited to removequestionable or undesirable audio and/or video content.

At block 510 of FIG. 5 , storage location 308 may employ otherprocessing techniques upon the request of delivery of enhanced content330 and broadcast information 320. For example, in one or moretechniques, one or more augmented services/content can be added toenhanced content 330, perhaps enhancing advertisements made during thesports event broadcast and/or original broadcast, with the capabilityfor direct product fulfillment and/or requests for additionalinformation for advertised goods and/or services requested via contentaccess device 312 and/or another device

At block 512 of FIG. 5 , storage location 308 communicates enhancedcontent 330 to content access device 312. As shown in FIG. 4A, signals326/328, comprising enhanced content 330, are transmitted to contentaccess device 312 via network 306. As shown in FIG. 4B, signal 326,comprising enhanced content 330, is transmitted to content access device312. In this configuration, there is no use of a network 306.

At block 514 of FIG. 5 , enhanced content 330 is delivered by contentaccess device 312, such as by audio and or video emitted by contentaccess device 312. Enhanced content 330 will be at least substantiallyin synchronization with the media then being delivered through mediadelivery device 316. Content access device 312 may employ furtherprocessing techniques on enhanced content 330 prior to delivery. Forexample, content access device 312 may edit enhanced content 330 to, forexample, mute/bleep foul/obscene language, obscure impolite gestures,etc. prior to any delivery of the enhanced content 330. In one or moretechniques, one or more algorithms (e.g., Artificial Intelligence (AI)algorithms, among other kinds of algorithms) may be used to screen foroffensive content, perhaps for example in real-time or near real time,among other times. Stored and/or processed/edited content may beavailable for access via a secure API, or the like. In one or moretechniques, different variations of the sporting event content may becreated and/or requested by the consumer. For example, perhaps an adultconsumer may wish to receive unedited sporting event content, amongother scenarios. Also, for example, a consumer watching a sporting eventbroadcast may wish to receive sporting event content that has beenedited to remove questionable or undesirable audio and/or video content.

FIGS. 7-11 illustrate examples of enhanced content delivery techniques,where a consumer is present at a live event but desires enhanced contentregarding the live event. Shown in FIGS. 7-8 are network 306, storagelocations 308, consumer 314, and content access device 812. In at leastone technique, content access device 812 comprises one or more computingdevices 104 configured by way of hardware, firmware, software, and/orcircuitry, and/or a combination thereof to perform the functionsdescribed herein. Any such firmware and/or software may be embodied inor on computer readable media. In at least one technique, content accessdevice 812 comprises a smart phone, such as, for example, a smart phonesold by Apple™, Google™, Samsung™, and/or other vendors. In at least onetechnique, content access device 812 comprises a smart speaker, such as,for example, a smart speaker sold by Amazon™ Google™, Sonos™, and/orother vendors.

At block 902 of FIG. 9 , consumer 314 requests that content accessdevice 812 deliver enhanced content 330, such as, for example, by way ofa voice command given to content access device 812. Alternatively,consumer 314 may issue a command to content access device 812 by way ofany interface technique that is compatible with content access device812.

At block 904 of FIG. 9 , content access device 812 processes the requestfor delivery of enhanced content 330.

At block 906 of FIG. 9 , content access device 812 determines a timecode corresponding to the request for enhanced content 330. In at leastone technique, content access device 812 may time encode the requestbased on the internal clock on content access device 812, or by way of auniversal clock service, GPS, or the like.

At block 908 of FIG. 9 , content access device 812 communicates therequest for enhanced content and broadcast information 320 to storagelocation 308. As shown in FIG. 7 , signals 322/324, comprising therequest for enhanced content and broadcast information 320, aretransmitted to storage location 308 via network 306. As shown in FIG. 8, signal 322, comprising the request for enhanced content and broadcastinformation 320, is transmitted to storage location 308. In thisconfiguration, there is no use of a network 306. For example, storagelocation 308 may be available within the vicinity of content accessdevice 812.

At block 910 of FIG. 9 , storage location 308 processes the request ofdelivery of enhanced content 330. Storage location 308 comparesbroadcast information 320 to the time encoding of the requestcommunicated by content access device 812 so as to synchronize the timeencoded recordings stored on storage location 308 with the live eventthen being observed by consumer 314.

In one or more techniques, the use of universal clock may be useful,perhaps for example to ensure a best possible alignment of a sample timecode with encoded content in one or more storage locations. In one ormore techniques, the sampling/comparison process may continue to run inbackground, perhaps for example to ensure devices may stay time aligned,among other reasons.

Returning to block 910 of FIG. 9 , storage location 308 may employfurther processing techniques upon the request of delivery of enhancedcontent 330. For example, storage location 308 may edit enhanced content330 to, for example, mute/bleep foul/obscene language, obscure impolitegestures, etc. prior to any delivery of the enhanced content 330. In oneor more techniques, one or more algorithms (e.g., ArtificialIntelligence (AI) algorithms, among other kinds of algorithms) may beused to screen for offensive content, perhaps for example in real-timeor near real time, among other times. Stored and/or processed/editedcontent may be available for access via a secure API, or the like. Inone or more techniques, different variations of the sporting eventcontent may be created and/or requested by the consumer. For example,perhaps an adult consumer may wish to receive unedited sporting eventcontent, among other scenarios. Also, for example, a consumer watching asporting event broadcast may wish to receive sporting event content thathas been edited to remove questionable or undesirable audio and/or videocontent.

At block 910 of FIG. 9 , storage location 308 may employ otherprocessing techniques upon the request of delivery of enhanced content330. For example, in one or more techniques, one or more augmentedservices/content can be added to enhanced content 330, perhaps enhancingadvertisements made during the sports event broadcast and/or originalbroadcast, with the capability for direct product fulfillment and/orrequests for additional information for advertised goods and/or servicesrequested via content access device 812 and/or another device

At block 912 of FIG. 9 , storage location 308 communicates enhancedcontent 330 to content access device 812. As shown in FIG. 7 , signals326/328, comprising enhanced content 330, are transmitted to contentaccess device 812 via network 306. As shown in FIG. 8 , signal 326,comprising enhanced content 330, is transmitted to content access device812. In this configuration, there is no use of a network 306. Forexample, storage location 308 may be available within the vicinity ofcontent access device 812.

At block 914 of FIG. 9 , enhanced content 330 is delivered by contentaccess device 812, such as by audio and or video emitted by contentaccess device 812. Enhanced content 330 will be at least substantiallyin synchronization with the live event then being observed by consumer314. Content access device 812 may employ further processing techniqueson enhanced content 330 prior to delivery. For example, content accessdevice 812 may edit enhanced content 330 to, for example, mute/bleepfoul/obscene language, obscure impolite gestures, etc. prior to anydelivery of the enhanced content 330. In one or more techniques, one ormore algorithms (e.g., Artificial Intelligence (AI) algorithms, amongother kinds of algorithms) may be used to screen for offensive content,perhaps for example in real-time or near real time, among other times.Stored and/or processed/edited content may be available for access via asecure API, or the like. In one or more techniques, different variationsof the sporting event content may be created and/or requested by theconsumer. For example, perhaps an adult consumer may wish to receiveunedited sporting event content, among other scenarios. Also, forexample, a consumer watching a sporting event broadcast may wish toreceive sporting event content that has been edited to removequestionable or undesirable audio and/or video content.

FIG. 10 depicts an enhanced content delivery process flow withadditional real-time inputs. As shown in FIG. 10 , at block 1002 theconsumer can initiate the request for enhanced content delivery usingvarious content access devices, such as content access device 812 (e.g.,a smartphone) or content access device 812 (e.g., a smart speaker). Theconsumer can issue voice commands, select options from a user interface,or interact with applications to trigger the request. For example, insome embodiments the consumer can issue the voice command, “provide mewith real-time audio highlights of the basketball game.” In someembodiments, the consumer can use a mobile app to select “AugmentedReality mode” for an immersive experience.

At block 1004 of FIG. 10 , the content access device 812 can process therequest and determine the specific content and features desired by theconsumer. The consumer can request various real-time inputs from AIservices and systems to enhance their sporting event experience. Forinstance, the consumer can request real-time audio highlights, videoreplays, live statistics, player insights, social media updates, virtualreality overlays, or personalized commentary. The content access devicecan utilize AI algorithms to analyze the consumer's preferences anddeliver tailored content.

At block 1006 of FIG. 10 , the content access device 812 can communicatethe request and desired content features to the network, represented bynetwork 306. The network can be a wired or wireless network, includingthe internet, enabling seamless data transmission between the contentaccess device and the storage locations, such as storage location 308.The content access device can send the request via Wi-Fi, cellularnetworks, or any other suitable network connection.

At block 1008 of FIG. 10 , the storage location 308 can serve as anintegral part of the enhanced content delivery process by incorporatingAI services and systems designed to create audio, video, or statisticalhighlights. These AI-driven sources, whether located at the event orproduced independently, play a significant role in enhancing the overallexperience for the consumer.

Regarding audio highlights, AI-powered audio generation systems cananalyze real-time data from the sporting event, such as playermovements, crowd reactions, and referee calls. This analysis enables thegeneration of realistic crowd sounds, including cheers, applause, andchants, to create an immersive audio experience. Additionally, AI voicesynthesis technologies can simulate the voices of renowned sportscommentators or celebrity analysts, providing dynamic and insightfulcommentary throughout the event.

For video highlights, AI systems utilize computer vision algorithms toautomatically identify key moments in the sporting event. These systemscan identify noteworthy plays, goals, or game-changing actions inreal-time, allowing for the creation of captivating video clips. Visualeffects, slow-motion replays, and dynamic transitions can be added toenhance the generated video highlights, providing viewers with acomprehensive summary of the event.

AI-powered analytics platforms are instrumental in providing real-timedata analysis and generating informative statistics. These platformsprocess extensive data, including player performance metrics, teamstatistics, and historical trends, to extract meaningful insights. Thestatistical highlights can be presented in visually appealing formatssuch as charts, graphs, or interactive visualizations, providing viewerswith a deeper understanding of the game and player performance. Theintegration of predictive modeling enhances the statistical analysis byleveraging AI algorithms to generate predictions on future gameoutcomes, player performances, or in-game strategies. These predictionsadd excitement and anticipation for viewers, enabling them to engage indiscussions and make informed predictions of their own.

Furthermore, storage location 308 can incorporate AI-driven enhancementtechniques such as noise reduction algorithms for audio clarity andimage processing algorithms for video quality improvements. Thesetechniques aim to optimize the overall audio and visual experience,minimizing background noise, enhancing image details, and ensuring amore immersive and enjoyable viewing experience. Storage location 308can integrate AI services and systems that create audio, video, andstatistical highlights. Through AI-generated audio commentary, visuallyengaging video highlights, and insightful statistical analyses, viewerscan enjoy a more interactive and captivating sporting event experience.

At block 1010 of FIG. 10 , storage location 308 can process theconsumer's request and retrieving relevant real-time inputs to enhancethe content experience. This process involves accessing a wide range ofAI-generated audio, video, and statistical highlights that capture keymoments, impressive plays, controversial incidents, and valuableinsights from the game.

To begin, storage location 308 can access AI-generated audio clips thatencapsulate the essence of the sporting event. These clips can includeexciting commentary, exhilarating crowd reactions, or even audiosnippets of interviews with players and coaches. For example, if aconsumer requests highlights of a basketball game, storage location 308can retrieve AI-generated audio clips of intense game commentary, iconicplay-by-play calls, or even snippets of interviews with star players.

In addition to audio highlights, storage location 308 can obtain videosnippets that showcase remarkable plays or controversial incidents.These video clips can capture pivotal moments such as game-winningshots, outstanding displays of athleticism, or contentious refereedecisions. By leveraging AI-based video analysis, the system canautomatically identify and retrieve the most compelling video segments.For instance, if a consumer desires video highlights from a soccermatch, storage location 308 can provide clips of spectacular goals,breathtaking saves, or contentious penalty incidents.

Moreover, storage location 308 can retrieve statistical data andinsights related to player performance or team strategies. Thisinformation can include player statistics, team rankings, historicaldata comparisons, or even predictive analytics. By accessing AI-poweredsports analytics platforms, the system can offer comprehensive andup-to-date statistical information. For example, if a consumer seeksinsights into a tennis match, storage location 308 can provide detailedstatistics on a player's serve speed, unforced errors, or success rateson specific shot types.

To ensure comprehensive coverage and a diverse range of content options,the system can consider multiple sources. These sources may includeofficial league data feeds, sports media outlets, social mediaplatforms, fan-generated content, or the like. By aggregating data andcontent from various sources, storage location 308 can deliver aholistic and inclusive content experience. In some non-limitingexamples, if a consumer wants to explore a basketball game's highlights,storage location 308 can retrieve content from official league sources,sports news websites, and fan communities, providing a comprehensiveoverview of the game from multiple perspectives.

The retrieval of these real-time inputs is not limited to a single eventor source. The system can continuously update and expand its database ofreal-time content, ensuring that consumers have access to the latest andmost relevant highlights. For example, if a consumer is interested in aparticular player's performance across multiple games, storage location308 can retrieve a compilation of highlights, statistics, and analysisfrom various matches, allowing the consumer to gain a comprehensiveunderstanding of the player's abilities and impact.

In some embodiments, storage locations fulfill the consumer's request byprocessing the desired content features and retrieving real-time inputs.This can include accessing AI-generated audio clips, video snippets, andstatistical data from multiple sources. By offering a diverse range ofcontent options, the system ensures a comprehensive and engaging contentexperience for the consumer, allowing them to delve into the keymoments, impressive plays, and valuable insights of the sporting event.

At block 1012 of FIG. 10 , storage location 308 can synchronize theretrieved real-time inputs with the monitored broadcasted event,ensuring temporal alignment for a seamless content experience. Thissynchronization process can include comparing the time encoding of thebroadcast information, encompassing audio and video feeds, with theassigned time codes of the real-time inputs.

To achieve temporal alignment, the system utilizes various techniquesand technologies. One approach is precise timecode matching, where thetime codes of the real-time inputs are precisely matched with thecorresponding moments in the monitored broadcasted event. For example,if a specific audio highlight is assigned a time code indicating itoccurred at the 15th minute of a soccer match, the system aligns thishighlight to the exact moment in the live broadcast where it occurred.

Additionally, machine learning algorithms can be employed to assist inthe synchronization process. These algorithms can analyze the audio andvideo content of both the real-time inputs and the monitored broadcast,identifying key events or patterns to establish synchronization points.By learning from past matches or events, the algorithms can makeintelligent predictions and adjustments to align the real-time inputswith the live broadcast. For instance, if an AI system identifies anotable goal celebration in the real-time inputs, it can dynamicallyadjust the timing to match the corresponding moment in the broadcastedevent.

Data interpolation techniques can also be employed to refine thetemporal alignment of the real-time inputs. These techniques involveanalyzing the timing data of both the real-time inputs and the monitoredbroadcast and interpolating any discrepancies to achieve a smooth andaccurate synchronization. By interpolating missing data points oradjusting timestamps, the system can ensure that the enhanced contentremains in sync with the live sporting event. For example, if there is aslight delay in the real-time inputs compared to the monitoredbroadcast, the system can apply data interpolation to align the contentprecisely with the corresponding moments.

Storage location 308 can serve as a hub for performing thesesynchronization operations, and can leverage the processing capabilitiesand algorithms to compare time codes, match time encoding, and adjustthe timing of the real-time inputs accordingly. The precisesynchronization ensures that the enhanced content aligns with the livesporting event observed by the consumer, providing an immersiveexperience.

By employing a combination of precise timecode matching, machinelearning algorithms, and data interpolation techniques, the systemguarantees that the real-time inputs, such as AI-generated audio clips,video snippets, and statistical highlights, remain in perfect temporalalignment with the monitored broadcasted event. This synchronizationprocess enhances the consumer's viewing experience, allowing them toenjoy the additional content seamlessly integrated with the livesporting event.

At block 1014 of FIG. 10 , the synchronized enhanced content, comprisingthe monitored broadcasted event and the additional real-time inputs, istransmitted from storage location 308 to the content access device viathe network. The system can stream the content in real-time or deliverpre-packaged segments for on-demand consumption. The content may includeaudio clips providing expert analysis on player strategies, videohighlights showcasing exceptional goals or slam dunks, or statisticaloverlays that display live player statistics and comparisons.

At block 1016 of FIG. 10 , the content access device receives theenhanced content and prepares it for delivery to the consumer. This caninvolve further processing to ensure optimal audio and video quality,enhance the user interface for seamless navigation, or integrateaugmented reality features into the content. For example, the device canapply audio filters

FIG. 11 depicts an enhanced content delivery process flow addressinglatency and incorporating AI chatbots and algorithms for uniquereal-time commentary, augmented reality, and AI-enhancing audio. Thefollowing sections provide an in-depth explanation of each block and itsfunctionalities:

At block 1102 of FIG. 11 , the system can continuously or on demandaddress latency in delivering real-time content to the consumer. Latencyrefers to the delay between the actual occurrence of an event and itstransmission to the consumer's content access device, potentiallyimpacting the synchronized delivery of additional real-time inputs. Tomitigate this issue, the system employs various techniques andtechnologies to minimize latency and ensure a seamless contentexperience.

At block 1104 of FIG. 11 , the system can generate unique real-timecommentary using AI chatbots and algorithms. These chatbots andalgorithms can leverage the selected broadcast content, along with alladditional real-time inputs, to create insightful and engagingcommentary in real-time. By analyzing the broadcasted event, the systemcan generate dynamic and contextually relevant commentary that enhancesthe consumer's understanding and enjoyment of the sporting event. Forexample, the AI chatbot can provide expert analysis, share interestingfacts, or offer historical context based on the specific actions anddevelopments during the game.

In some embodiments, a transform such as GPT or BERT can be utilized toimplement a chatbot or algorithm. In some embodiments, the system canincorporate other additional or alternative real-time inputs, combinedwith AI-driven commentary, to enhance the overall experience of thesporting event content application. In certain embodiments, users canaccess enriched content, including highlights, real-time analysis,personalized commentary, and augmented reality features, seamlesslyintegrated with the televised broadcast. This integration provides acomprehensive and immersive experience, empowering users to engage withthe sporting event in an interactive and captivating manner. The systemcan dynamically present statistics, such as player rankings, teamperformance trends, or real-time scores, alongside the broadcast,enhancing the viewers' understanding and enjoyment of the game.Additionally, it can offer interactive features, such as live polls,trivia, or predictions, allowing users to actively participate andcompete with other fans in real-time.

In some embodiments, at block 1104, the system can additionally oralternatively provide a personalized and dynamic experience, such as inone or more non-limiting examples: by retrieving and incorporating livesocial media feeds showcasing fan reactions, viral posts, or socialmedia interactions related to the event, real-time weather updates,stadium conditions, or other environmental factors that can influencethe game, sensor data from equipment or wearables used by athletes,providing insights into biometrics, motion tracking, or performancemetrics, etc. Additional examples of AI-driven enhancements and featuresthat may be incorporated into the systems and methods can include (butare not limited to): AI-powered language processing to generatereal-time multilingual commentary or provide translations forinternational broadcasts; virtual and augmented reality elements thatoverlay graphics, player statistics, or virtual replays onto the livebroadcast; advanced audio processing techniques to enhance crowd noise,capture ambient sounds, or provide immersive 3D audio experiences, etc.

In some embodiments, block 1104 can include one or more process steps inwhich the system can integrate real-time social media feeds related tothe sporting event. In some embodiments, the system and method canmonitor popular platforms (e.g., TWITTER, INSTAGRAM, FACEBOOK, etc.) fortrending topics, fan reactions, player updates, and the like. In someembodiments, the systems and methods can monitor social media inputs inreal-time, and generate audio or video highlights showcasing notable fanmoments, viral posts, or social media interactions. Adding a socialelement to the sporting event experience can also provide users withunique and engaging content derived from real-time social mediaconversations.

Some embodiments can include additional aspects that leverage AI-poweredstatistical analysis tools to process real-time data from the sportingevent. In some embodiments, the system can monitor data feeds such asplayer statistics, game progress, and historical records, and cangenerate statistical highlights and insights in real-time. In anon-limiting example, the system can provide dynamic graphics overlayingon-screen statistics, such as player performance trends, teamcomparisons, or historical milestones. Such real-time statisticalhighlights can enhance the viewers' understanding of the game andprovide deeper insights into the players' performances.

Some embodiments can include additional aspects that integrate real-timeinputs from expert analysts or commentators who are remotely connectedto the event. These analysts can provide live commentary and insightsbased on their expertise and analysis of the ongoing game. Through audioor video streaming, viewers can receive personalized and knowledgeablecommentary that adds depth and context to the sporting event. The systemcan also dynamically incorporate relevant statistics, player profiles,or historical data to augment the commentary, enriching the viewers'understanding and engagement with the game.

At block 1106 the system can implement one or more augmented reality(AR) aspects in the content delivery process. AR technology can beutilized to overlay virtual elements onto the real-world environment,enhancing the consumer's visual experience. The system can utilize AIalgorithms to analyze the broadcasted event and additional real-timeinputs, generating virtual overlays that can provide additionalinformation, highlight key moments, or display statistics in real-time.In a non-limiting example, the consumer can see player profiles, livestatistics, or interactive visualizations overlaid on their screen whilewatching the sporting event.

At block 1108, the system can generate AI-enhanced audio. In someembodiments, AI algorithms enhance the audio experience by applyingadvanced techniques to the broadcasted audio and additional real-timeinputs. The system can analyze the audio content, remove backgroundnoise, improve clarity, or add immersive sound effects to create a moreengaging and enjoyable audio experience. For example, the AI algorithmscan enhance the crowd sounds, amplify the cheers or chants, or providespatial audio effects that make the consumer feel as if they are presentat the sporting event.

In some non-limiting examples, in a basketball game, as the actionunfolds on the court, the system's AI chatbot generates real-timecommentary, offering insights into the strategies employed by the teams,highlighting exceptional plays, and providing historical context. Thechatbot's commentary is tailored to the specific game and the consumer'spreferences, delivering a unique and personalized experience.

In a football match, the AR technology overlays real-time statistics,player profiles, and tactical formations on the consumer's screen. Asthe consumer watches the game, they can access detailed playerstatistics, such as passing accuracy, distance covered, or goal-scoringrecords, enhancing their understanding of the players' performances.

During a tennis tournament, the AI-enhancing audio algorithms analyzethe broadcasted audio feed and apply noise reduction techniques,ensuring clear and immersive sound. Additionally, the algorithms can addsubtle ambient sounds, such as the sound of the ball hitting the racketor the crowd's reactions, making the consumer feel more connected to thelive event.

The system is not limited to these examples and can adapt to differentsports and events, providing a wide range of AI-driven features toenhance the content experience. By addressing latency and leveraging AIchatbots, augmented reality, and AI-enhancing audio, the system offersconsumers a unique and immersive perspective on the sporting event,delivering personalized commentary, visual overlays, and enhanced audioin real-time.

At block 1110 in FIG. 11 , the system establishes synchronization of thegenerated real-time commentary, augmented reality overlays, andAI-enhancing audio with the monitored broadcasted event. The systemcompares the timing and sequencing of the generated content with thebroadcasted event to ensure precise alignment.

To achieve synchronization, the system can employ some or all of thefollowing advanced techniques. At block 1110, the system may match thetimestamps and time codes of the generated real-time commentary,augmented reality overlays, and AI-enhancing audio with thecorresponding moments in the monitored broadcasted event. This precisetiming alignment guarantees that the additional content seamlesslyintegrates with the live event, providing an immersive and synchronizedexperience for the consumer. Additionally or alternatively at block 1110of FIG. 11 , the system may utilize machine learning algorithms toanalyze the broadcasted event and the generated content, identifying keyevents, patterns, and cues to establish synchronization points. Bylearning from past matches and events, the algorithms adapt and makeintelligent predictions to ensure optimal alignment between thereal-time content and the live broadcast. Additionally or alternativelyat block 1110 of FIG. 11 , the system may analyze the timing data of thegenerated content and the monitored broadcast, interpolating anydiscrepancies to achieve smooth and accurate synchronization. If thereare minor variations or delays, the system applies data interpolation toalign the content precisely with the corresponding moments in the livesporting event.

Through the combination of precise timing alignment, machine learningalgorithms, and data interpolation techniques, the system ensures thatthe generated real-time commentary, augmented reality overlays, andAI-enhancing audio remain in perfect synchronization with the monitoredbroadcasted event. This synchronization guarantees a seamless andimmersive content experience for the consumer, where the additionalcontent aligns precisely with the live sporting event they areobserving.

At block 1112, the synchronized enhanced content, comprising themonitored broadcasted event, the generated real-time commentary,augmented reality overlays, and AI-enhancing audio, is transmitted fromthe storage location to the content access device via the network. Thesystem can stream the content in real-time or deliver pre-packagedsegments for on-demand consumption. The content may include synchronizedaudio commentary, augmented reality visual overlays, or enhanced audioeffects that enrich the consumer's experience. Finally, at block 1114,the synchronized enhanced content is delivered by the content accessdevice to the user.

Thereby, the process flow depicted at FIG. 11 implements an enhancedcontent delivery process addressing latency and incorporating AIchatbots and algorithms for generating unique real-time commentary,augmented reality overlays, and AI-enhancing audio. By minimizinglatency, leveraging AI technologies, and ensuring synchronization, thesystem provides consumers with a personalized, immersive, andsynchronized content experience that enhances their enjoyment andunderstanding of the sporting event.

In one or more techniques, content may be provided to the consumer viaat least two ways. For example, the consumer may use a voice command toaccess content, and/or the consumer may use one or more applications.For example, a voice command may be “Alexa, play SportSide™”, and/or“Hey Google, play SportSide™”, and/or the like. In one or moretechniques, the sporting event content application(s) may interact witha smart speaker to provide the sporting event content.

For example, a consumer may activate the sporting event contentapplication via a smart speaker and/or a mobile device. The smartspeaker and/or the mobile device may receive an audio feed from thedevice via which the consumer is viewing and/or listening to a broadcastof a sporting event (e.g., real time, delayed, and/or previouslyrecorded). The smart speaker and/or the mobile device may time encodethe sampled audio feed (e.g., with a universal clock service, GPS, orthe like). The application may command the smart speaker and/or themobile device to search for one or more sporting event content files ona remote storage location/library that corresponds to the sampled audiofeed. Perhaps based on the time code of the sampled audio feed, a timealignment/synchronization may be performed on one or more indicatedsporting event content files. The application may cause the one or moreindicated sporting event content files to stream to the smart speakerand/or the mobile device. The sporting event content stream may be timeadjusted using the synchronization such that the streamed sporting eventcontent may be in substantial timing alignment with the broadcast of thesporting event.

For example, a consumer may activate the sporting event contentapplication via a smart speaker and/or a mobile device. The smartspeaker and/or the mobile device may receive a video feed from thedevice via which the consumer is viewing and/or listening to a broadcastof a sporting event (e.g., real time, delayed, and/or previouslyrecorded). The smart speaker and/or the mobile device may time encodethe sampled video feed (e.g., with a universal clock service, GPS, orthe like). The application may command the smart speaker and/or themobile device to search for one or more sporting event content files ona remote storage location/library that corresponds to the sampled videofeed. Perhaps based on the time code of the sampled video feed, a timealignment/synchronization may be performed on one or more indicatedsporting event content files. The application may cause the one or moreindicated sporting event content files to stream to the smart speakerand/or the mobile device. The sporting event content stream may be timeadjusted using the synchronization such that the streamed sporting eventcontent may be in substantial timing alignment with the broadcast of thesporting event.

In one or more techniques, a voice command may be a more useful way togain general access to (e.g., high-level) sporting event content.Engaging sporting event content from an in-home smart speaker'sapplication may unlock one or more enhancements that may include one ormore of: general courtside audio, celebrity commentary, and/or virtualreality (VR) overlays, among other enhancements, for example.

One or more of the enhancements may have an associated financial charge(e.g., up-charge) that may provide revenue sharing opportunityincentives. In one or more techniques, perhaps hundreds of “celebrity”commentaries could be available from one or more of: Hollywood, YouTube,Instagram, Twitter stars, and/or international stars, among others,perhaps bringing entirely new audiences to the sporting event (e.g.,professional basketball) via the sporting event content experience.

In one or more techniques, a “Friends and Family” mode of the sportingevent application may allow at least one consumer to invite one or moreother consumers to experience a game together. For example sportingevent content audio may play in the background of the experience, whilethe connected microphones may remain open allowing the one or moreconsumers to talk to each other about the game (e.g., in real-time)through the smart speaker devices/network. The sporting event contentapplication may coordinate/configure the network of consumer's smartspeakers and/or mobile devices for the “conference” experience. In oneor more techniques, this “conference” experience can be setup, perhapsfor example as long as the invited consumers are able to view the samesporting event broadcast at substantially similar times. In one or moretechniques, it may be useful for the “conference” feature for one ormore, or each, individual sporting event content delivery to be inrelatively close synchronization (sync).

In one or more techniques, the sporting event content might not requireany changes to a conventional broadcast of the sporting event. In one ormore techniques, the sporting event content may provide one or morerespective sports players a channel to build their brand with one ormore consumers directly. One or more techniques may allow one or moreconsumers to experience one or more aspects (e.g., sights and/or sounds)of the sporting event that few sports fans may ever see and/or hear,perhaps in some instances, even sports fans who attend the sportingevent live and in person.

One or more techniques may provide one or more advertisers the abilityto interact with numerous consumers and/or may provide the advertisersto (e.g., directly) fulfill one or more products/services/informationthat a consumer may order and/or may make an inquiry regarding.

While the present disclosure has been illustrated and described indetail in the drawings and foregoing description, the same is to beconsidered as illustrative and not restrictive in character, it beingunderstood that only certain embodiments have been shown and described,and that all changes and modifications that come within the spirit ofthe present disclosure are desired to be protected.

What is claimed is:
 1. A system for delivering enhanced content inreal-time during a sporting event, comprising: a) a content accessdevice configured to receive a request for enhanced content from aconsumer, wherein the request specifies desired real-time inputs toenhance the consumer's sporting event experience; b) a storage locationcomprising one or more artificial intelligence (AI) services and/orsystems for generating one or more real-time audio highlights, videoclips, and/or statistical insights based on the sporting event, whereinthe storage location retrieves the real-time inputs requested by theconsumer and synchronizes them with a monitored broadcasted event; andc) a network connecting the content access device and the storagelocation, enabling transmission of the synchronized enhanced contentfrom the storage location to the content access device in real-timeduring the sporting event.
 2. The system of claim 1, further comprisingan AI chatbot integrated into the content access device, generatingreal-time commentary based on the monitored broadcasted event and thereal-time inputs, providing analysis and/or historical context duringthe sporting event.
 3. The system of claim 1, further comprising anaugmented reality (AR) feature integrated into the content accessdevice, overlaying virtual elements onto the live broadcast of thesporting event, enhancing visual experience by providing additionalinformation, statistics, and/or visualizations in real-time.
 4. Thesystem of claim 1, wherein the real-time audio highlights generated bythe storage location comprise simulated voices providing dynamiccommentary throughout the sporting event.
 5. The system of claim 1,wherein the video clips generated by the storage location are identifiedusing computer vision, to identify one or more significant momentsoccurring in real-time during the sporting event.
 6. The system of claim1, wherein the statistical insights generated by the storage locationinclude one or more selected from: player performance metrics, teamstatistics, historical trends, and predictive modeling, adapted toenhance viewing with statistical information during the sporting event.7. The system of claim 1, wherein the storage location further comprisesone or more AI processes for noise reduction to enhance audio clarityand image processing algorithms to improve video quality during thesporting event.
 8. The system of claim 1, wherein the synchronizedenhanced content comprises video clips and/or analysis generatedutilizing one or more AI processes and presented in real-time during thesporting event.
 9. A method for delivering enhanced content in real-timeduring a sporting event, comprising: a) receiving a request for enhancedcontent from a consumer, wherein the request specifies desired real-timeinputs to enhance the consumer's sporting event experience; b)retrieving the requested real-time inputs from a storage locationcomprising one or more artificial intelligence (AI) services and/orsystems designed to generate one or more real-time audio highlights,video clips, and/or statistical insights based on the sporting event; c)synchronizing the real-time inputs with a monitored broadcasted event toensure temporal alignment; d) transmitting the synchronized enhancedcontent in real-time from the storage location to a content accessdevice via a network; and e) delivering the synchronized enhancedcontent to the consumer during the sporting event.
 10. The method ofclaim 9, further comprising generating unique real-time commentary usingan AI chatbot or algorithm based on the monitored broadcasted event andthe additional real-time inputs, providing insightful analysis andhistorical context during the sporting event.
 11. The method of claim 9,further comprising overlaying virtual elements onto the live broadcastof the sporting event using an augmented reality (AR) feature, enhancingvisual experience by providing additional information, statistics,and/or visualizations in real-time.
 12. The method of claim 9, whereinthe real-time audio highlights generated by the storage locationcomprise simulated voices providing dynamic commentary throughout thesporting event.
 13. The method of claim 9, wherein the video clipsgenerated by the storage location are identified using computer vision,to identify one or more significant moments occurring in real-timeduring the sporting event.
 14. The method of claim 9, wherein thestatistical insights generated by the storage location include one ormore selected from: player performance metrics, team statistics,historical trends, and predictive modeling, adapted to enhance viewingwith statistical information during the sporting event.
 15. The methodof claim 9, further comprising applying one or more AI processes fornoise reduction to enhance audio clarity and image processing algorithmsto improve video quality during the sporting event.
 16. The method ofclaim 9, wherein the synchronized enhanced content comprises video clipsand/or analysis generated utilizing an AI process and presented inreal-time during the sporting event.
 17. A device for providing eventcontent comprising one or more content enhancements, comprising: a) acontent access device configured to receive event content from a source;b) a storage location comprising AI services and systems for generatingcontent enhancements based on the event content; and c) a user interfacefor presenting the event content with the content enhancements to auser.
 18. The device of claim 17, wherein the content enhancementscomprise real-time audio commentary, visual overlays, or statisticalanalyses generated by one or more artificial intelligence (AI)processes.
 19. The device of claim 17, further comprising an augmentedreality (AR) feature that overlays virtual elements onto the eventcontent, providing one or more enhanced visualizations to the user. 20.The device of claim 17, wherein the storage location includes one ormore AI processes for noise reduction or image processing to enhance theaudio and/or visual quality of the event content.